Tim Pelham

Coder/Artist/Designer

Tim Pelham Photo

Howdy

Welcome to the portfolio for Tim Pelham, a self-motivated, passionate and hard working game developer, coder and artist.


About

My greatest passion is learning new software and technology as well as tackling new and exciting projects. I'm a lover of technology, video games and art. My first personal experience with game development was creating custom game levels and artwork for Wolfenstein 3D, Doom/Doom II and Duke Nukem 3D.

I'm the solo developer behind the popular sci-fi themed colony management game Mercury Fallen which is currently available on Steam. I designed and developed Mercury Fallen from scratch in the Unity Game engine including core systems such as AI, modular ui, modding integration and procedural generation. As an artist I also created artwork including characters, modular level pieces, environment props, visual effects, textures and shaders. Being part of the whole pipeline of development has given me a unique perspective on game development.

Previous to Mercury Fallen, I was also involved in additional personal projects such a social virtual world called Nuvera Online as well as a space shooter games designed in Multimedia Fusion.

I'm a self taught programmer and artist and love learning new software and methods of creating great content. I'm very interested in getting more connected with others in the industry.

Skills

Art Software
3DSMax Blender Substance Painter/Designer Adobe Photoshop Adobe Premiere
Code/Development Software
Unity Engine Unreal Engine 5 Visual Studio Bootstrap Foundation Wordpress PHP Storm
Code/Script Languages
C C++ C# PHP Java Javascript HTML5 CSS3 Lua XML MySQL
Misc.
Windows Linux Physical Security Operations CCTV/DVR