Welcome to the portfolio for Tim Pelham, a self-motivated, passionate and hard working game developer, coder and artist.
My greatest passion is learning new software and technology as well as tackling new and exciting projects. I'm a lover of technology, video games and art. My first personal experience with game development was creating custom game levels and artwork for Wolfenstein 3D, Doom/Doom II and Duke Nukem 3D.
I'm the solo developer behind the popular sci-fi themed colony management game Mercury Fallen which is currently available on Steam. I designed and developed Mercury Fallen from scratch in the Unity Game engine including core systems such as AI, modular ui, modding integration and procedural generation. As an artist I also created artwork including characters, modular level pieces, environment props, visual effects, textures and shaders. Being part of the whole pipeline of development has given me a unique perspective on game development.
Previous to Mercury Fallen, I was also involved in additional personal projects such a social virtual world called Nuvera Online as well as a space shooter games designed in Multimedia Fusion.
I'm a self taught programmer and artist and love learning new software and methods of creating great content. I'm very interested in getting more connected with others in the industry.